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Winter intersection

This project started with nostalgy for the four-storey buildings like the one I used to live in. I used foliage from the marketplace and made low-poly cars from high-poly ready models. Other assets were modelled in Maya. Some textures were taken from megascans, some I made in Substance painter. The scene is made from the scratch in UE4 for Carrot Broadcast company. The task was to create a scene for the further demonstration of news stories on the road regulations and weather forecasts. I used blueprints to script simple events (snow, rain, traffic lights, decals opacity).